Grid Inventory: Your Doctor's bag contains a gridded rotating panel for storing items.This still happens if you haven't sounded the alarm or even been seen, something the other Huntsman will call the mad bomber out on. Genre Savvy: In a display of what's either this trope or scintillating stupidity, a Huntsman rigs the bridge to Gloomwood to blow to stop you from escaping.The torch-wielding huntsmen can even set each other on fire. Friendly Fireproof: Averted, it is possible to get the gun-wielding huntsmen to shoot each other if you line it up properly.Also, make sure that the torch that dead hunter is still holding doesn't touch any of these. Hitting or shooting it will ignite the barrel before it explodes, but will not do this if projectiles like bottles are thrown at it. ![]() Exploding Barrels: These can be distinguished by their red color.If you see a few mooks standing together and not moving, odds are they're having a conversation you can eavesdrop on. Enemy Chatter: As is to be expected from a game influenced by the Thief series.Door to Before: These appear fairly often due to the winding and fairly open-ended layout of the levels, making backtracking easier.The player's journal is even an actual journal that can be seen in that inventory's equipment screen. The player's inventory is an actual physical object that items can be dragged into and out of. There's no HUD, instead needing to check your journal to get an idea of your character's current health and open up your guns to check their ammunition. Diegetic Interface: Almost all of the game's UI elements are diegetic.When badly injured your character will begin walking with a noticeable limp and a reduction to jump height. Critical Existence Failure: Played Straight for the enemies, but Downplayed for the player. ![]() If you haven't raised the alarm by this point, the other Huntsman, exasperated, will ask his buddy why he just blew the bridge they still need to transport their hostage across. Once you get out of the Fishery, you'll be just in time to see two Huntsmen blowing up the bridge across the cliffs, just in case you slipped out, forcing you to take a detour through the caves and unlock a Door to Before. Boss-Only Level: The Slaughtered Goat, despite being relatively large is home to only a single foe, the Goatman.The Kennels in the sea cave can only be opened after disabling the power, while the attic of the Slaughtered Goat never has any lights at all. The game does give the player a lantern, but it must be used sparingly since it also makes you much more visible to enemies. Blackout Basement: There are currently two in the Early Access.They are nonetheless a proficient swordsman and a skilled marksman. Badass Bookworm: The protagonist is a Victorian-era doctor, which generally carries connotations of gentlemanly behavior and higher learning.Backstab: The primary way of disposing of most enemies is to charge up your melee attack (if there is an Audible Gleam at the tip of the blade, then it will be a killing blow) and stab them in the back.Ascended Glitch: Axemen charging at the player was originally a bug, but eventually found it's way into the main game.Arrange Mode: While the higher difficulties do increase enemy damage, they also have more enemies, new enemy locations and patrols that are harder to sneak around, and less ammunition and healing items scattered throughout the level.Another note recounts the beginnings of the Huntsmen's descent into insanity. Croup left behind a letter in his office before hanging himself. Air-Vent Passageway: As is fairly common for stealth games, the game features vents that can be crawled through in order to get around guards.Unfortunately, by the time you get there, something even worse has killed them all and is penned up inside the Huntsmen are too scared of it to go in. ![]()
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